// TOWN SPECIAL ENCOUNTERS
//    Town 70: Tower of Zkal

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_aggression(30001,50);
	set_aggression(30002,50);
	set_level(30002,25);
	set_aggression(30003,50);
	set_level(30003,25);
	set_aggression(30004,40);
	set_aggression(30005,50);
	set_level(30005,25);
	set_aggression(30006,50);
	set_aggression(30008,40);

	set_name(7037,"Restoration Demon");
	set_boss_level(7037,1);
	add_ability(7037, 10, 163, 0);
	add_ability(7037, 11, 164, 0);
	add_ability(7037, 12, 160, 0);
	add_ability(7037, 13, 161, 0);
	
	set_level(30009,25);
	set_aggression(30009,40);
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_town()) && (tick_difference(last_abil,get_current_tick()) > 1))) {
		counter = counter + 1;
		if (counter == 10) {
			counter = 0;
			restore_energy_char(30000,-1);
			}
		
		last_abil = get_current_tick();
		}

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

